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- Path: news.uit.no!news
- From: magneoe@stud.cs.uit.no (Magne Oestlyngen)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: UAE on amigas for running games under OS?
- Date: 14 Apr 96 04:47:42 +0100
- Organization: University of Tromsoe, Norway
- Message-ID: <1137.6678T287T2105@stud.cs.uit.no>
- References: <784.6677T1238T989@Redrobe.demon.co.uk>
- NNTP-Posting-Host: uit-or6.uit.no
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
-
- >Hi there,
- >Just had a look at UAE (THE amiga emulator for unix)
- >I was wondering how hard it would be to convert it, or use the sources
- >to make an Amiga version <Don't laugh!>
-
- Using gcc, it compiles like a dream. At least till it will compile xwin.c,
- which ofcourse won't work since I don't have X11. If I had the developer
- stuff for AmiWin, it would probably compile fine. Or someone could write
- an amiga gfx-module for uae (I'm might do it. :)
-
- >This would make many demos/old games run under multitasking.
- >Surely the main "hit" in performance of this thing is 68000/ocs/copper emulation
- >"all" that would be needed now would be the translation layer....
-
- >A wild guess would make this feasable for bare A500 performance (gameswise) out
- >of an 040+CV64 surely?
-
- My guess is it would still be slow if the cpu-emulation isn't rewritten to take
- advantage of running on a 68k.
-
-
- >Mike Redrobe - Mike@Redrobe.demon.co.uk MikeRR on #Amiga
-
- ----
- ______________________________________________________________
- Magne Oestlyngen <magneoe@stud.cs.uit.no>, IRC #amiga: Magneoe
- THOR homepage: http://www.cs.uit.no/~kjelli/thor.html
-
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